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This page is just for build hosting. Most World at War maps and their unique features are not yet represented. You can contribute to the documentation by submitting a pull request to the GitHub repository

Game Screenshots

Downloading Nazi Zombies: Portable

At this current moment, no marked-stable builds of Nazi Zombies: Portable are made available.

GitHub is preferred.

Search code, repositories, users, issues, pull requests...

This is the main/hub repository for NZ:P, a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009. This hub repository serves as a place to host nightly builds as well as a means of bug reporting on a game-wide (non-component) scale.

This link will always take you to the latest release, identifiable via the build date in the release title.

Core Documentation

Core documents contain information about Nazi Zombies: Portable’s internal design. Most World at War maps and their unique features are not yet represented. These documents assume you have basic knowledge of mapping for Quake, as well as TrenchBroom knowledge.

Various small additions and changes from Call of Duty: Black Ops are present as a means of gameplay smoothing, but not on a wide scale.

nzp .gay

development tools.

Blubswillrule, Jukki, DR_Mabuse1981, Naievil, Cypress, Scatterbox

Blubswillrule, Ju[s]tice, Derped_Crusader

Blubswillrule, Ju[s]tice, Cypress, Derped_Crusader

Blubswillrule, Biodude, Cypress, Marty P.

  • Spike, Eukara, Contributors: FTEQW
  • Shpuld: CleanQC4FTE, heavy dQuakePlus optimization
  • Crow_Bar, st1x51: (a)dQuake(plus)
  • fgsfdsfgs: Quakespasm-NX
  • MasterFeizz: ctrQuake
  • Rinnegatamante: Initial VITA port, VITA Auto-Updater
  • Ralf Willenbacher: nQuake
  • Azenn: GFX Assistance
  • BCDeshiG: Extensive Testing

†macOS 10.10 Yosemite is a supported platform via the FTEQW engine.

This itch.io page hosts automatic deployment of builds that are also uploaded on GitHub.

The game itself is feature-equivalent with Call of Duty: World at War on a generic level. data.

  • vril-engine: The NZ:P engine for PlayStation Portable and Nintendo 3DS.
  • fteqw: The NZ:P Windows, Mac, Linux, and Web engine.

    NZ:P is, first and foremost, a Call of Duty: World at War remake.

    • Linux (x86, x86_64, armhf, arm64)
    • macOS†
    • Nintendo Switch
    • Nintendo 3DS
    • PlayStation Portable (both "PHAT" (PSP-1000) and "SLIM" (PSP-2000 and higher))
    • PlayStation VITA
    • WebGL
    • Windows (x86, x86_64)
    • TI NSPIRE (CX II)
    • assets: Game GFX, Sound, etc.

      Nazi Zombies: Portable also supports Valve HAMMER based mapping software via a separate FGD. Documentation and by extension headers/categories are a work in progress.

      Tools

      General

      Map Entities

      Map Triggers

  • About

    Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009.

    NZ:P is, first and foremost, a Call of Duty: World at War remake.

    Please do not ask questions here! Gameplay components are implemented with minor parity differences. See the breakdown for source code and other components.

    The game itself is feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented with minor parity differences.

    You can view more information on GitHub.

    Download

    .

    Instead, nightly builds on all platforms are released via GitHub releases, accessible here.